IQ Hockey League
THE “IQ” HOCKEY LEAGUE IS FINALLY HERE!
* PLAY 70 % OF THE GAME INSTEAD OF 35 % ( TRADITIONAL LEAGUE) FOR NEARLY THE SAME COST
* TWICE THE “QUALITY” ICE TIME & LESS TIME ON THE BENCH
OPTIMAL ENVIRONMENT & SPECIFICALLY
DESIGNED TO IMPROVE
HOCKEY IQ & HOCKEY SENSE
“Helping players in developing their Hockey IQ (Hockey Sense) is the focal point of this program. It provides players with the most ice time during a 60 minute session, allowing for only one sub player on the ice so each participant plays 70% of the game (twice more quality ice time for nearly the same cost as traditional leagues). The playing environment is set up to increase puck “turn overs” which is the fastest way to learn from mistakes. The ” two passes rule” requires players to play as a team (more puck support) through ” give & go plays ” before taking a shot.
It’s all about developing the PLAY MAKING SKILLS of all participants. The other important element of this format is that it works to improve player’s GRIT & COMPETE level. Moreover, it is also a great training tool to bring chemistry to a ” trio of players “ as the environment forces them to use each other in order to succeed. “
James Gasseau
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ANY QUESTIONS, FREE FREE TO CONTACT JAMES at GasseauHockey@aol.com 310.622.5787
TOP 10 REASONS for utilizing Small Area Games
- The number of puck touches per player is always higher in a practice setting, which is why the learning factor is greater. The number of puck touches is radically increased for all players through Small Area Games.
- Young hockey players become more comfortable and confident with the puck on their stick, and are willing to attempt creative puck control tactics.
- Players increase their puck protection skills, and with the limited space, more opportunities for shots and offensive maneuvers are developed.
- The puck carriers learn in a much shorter time period how to manipulate the puck and find their teammates in an effort to maintain possession. Due to knowing that the puck carrier has limited options, teammates are forced to move their feet and find open spaces in order to receive a pass and prolong possession time.
- Appreciating that hockey is a game of angles. Players will enhance their use of the boards, as support will increase the team’s puck possession time. The limited time and space in small area games promotes this tactic at an even faster pace.
- Small area games also help to develop the player often ignored in practices – the goaltender. Increased puck touches for player’s results in increased scoring opportunities. This means a higher percentage of puck touches (saves) for the goaltenders. Due to space restrictions, the goalie is often called upon to make not only the first save, but also the second or even third. Goalies are no exception when it comes to learning best in game situations, except here they don’t count in the standings. This allows for skill development and confidence building which is not always allowed in a regular game situation.
- Hockey is a game of transition and small area games teach players effective transitional play. They encourage players to be creative with their decision-making skills and to develop overall hockey sense. No matter what side of the puck they are on, players are required to read and react at a much quicker pace.
- Small area games are an excellent assessment tool which coaches can use to evaluate player development. These games identify a player’s technical and tactical skill set, as well as the intangibles of play, such as work ethic, intensity level, competitive spirit and desire to work as a team member.
- The concept of small area games allows the coaching staff to create a controlled environment where space boundaries can be set based on the skill that needs to be developed, the current skill level of the player and the team, and the implementation time available.
- This type of game acts as an excellent forum for conditioning, since players are practicing at game pace, if not higher. Small area games allow players to compete in close quarters, where their overall speed, endurance (aerobic and anaerobic), stamina and coordination are constantly tested, taxed and increased.
RAISING IQ & MENTAL SKILLS SUCH AS:
- PERIPHERAL VISION:
- Ability to see the ice while controlling the puck, seeing available passing & shooting options.
- Recognizing pressure and react accordingly with the right decisions.
- PUCK SUPPORT
- Ability to provide passing options to the puck carrier. As more passing options for the puck carrier are available, the success rate of the play goes up as it is not as predictable as having just one option.
- SKATING OFF THE PUCK & GIVE AND GO
- Adding an element of speed to puck support by using the proper timing to receive a pass while moving rapidly and providing an element of surprise for the opponents.
- PLAY MAKING & CREATIVITY
- Small area games allows players to figure things out by trial and errors as the restricted playing space will increase the % of turn overs, which will increase the player’s awareness to recognize and avoid these situations in the future.
- PUCK PROTECTION
- Ability to protect the puck by using your body position against your opponent. Good puck protection skills allow players to buy themselves time until his teammates are able to escape their coverage and become a passing option.
ENVIRONMENT
- SMALL AREA GAMES
- Key component in providing the learning environment for players to improve their “read & react skills “
- FORMAT
- 3 ON 3 cross-ice play (plus one goalie) with ONE sub (Twice the ice time and less sitting out)
- Three games per session against three different opponents.
- ROSTER SIZE
- 4 players and one goalie. One or Two Additional players should be to the added to the roster (as sub) at no additional cost as it is a team fee. Teams should use the sub players whenever a regular player can not attend a game.
Game forfeit occurs if a team only has two players. Three players minimum is required to avoid a forfeit. A team winning by forfeit gets 2 points. The goalie counts as a player in regards to the forfeit rule.
- RULES
- Minor penalties results in a penalty shot
- Major penalties results in a game ejection
- No off-side
- Face offs after every goals
- 2 points for a win, 1 point for a tie
- A minimum of TWO PASSES must be executed between teammates in order for a goal to count.
Encouraging puck movement is one key objectives of the program. - Players must return to their half zone when the ref blows the whistle. The puck will be placed behind the net to resume the play whenever the puck is frozen by the goalie or gets out of the playing area.
- Two minutes warm up, no break between games.
- 18 minutes running time per game, three games per one hour session against three different opponents.
- A buzzer will sound every two minutes(shift duration) for player’s rotation, each player will sit out 2 Shifts.
Small Area Games:
- Create a fun, competitive, game-like environment.
- Compliment and facilitate skill development by using the concept of “space reduction”
- Offset the level of game intensity lost in a larger area by the reality of a smaller number of players in a practice session.
By using small area games, coaches are able to create an environment in which players do not have a great deal of time or space to make plays; the same conditions that exist in an actual hockey game. Players not only learn how to perform, but do so under game-like, competitive conditions, without the extra pressure that comes with a real game.
SIGN UP YOUR TEAM NOW – SPACE IS LIMITED





